GRUNTS / AE-BOUNTY
Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and the rules are not restricted to a set genre or background setting. You can pick up, learn and play Gruntz quickly and add to the basic rules with the included optional rules with more advanced movement, turn sequence and activation.
Gruntz 15mm has been specifically designed to support tanks, support vehicles, air support, mecha and artillery. Vehicle rules are integral to the game and not a bolt on. It is a combined arms gaming experience with support for all manufacturers of 15mm sci-fi and modern figures.
Gruntz 15mm has manufacturer support from Critical Mass Games, Ground Zero Games (GZG), Khurasan, Rebel Minis, Brigade 15mm and Old Crow Models to name just a few. The full range of figures are supported by the Gruntz rules including specialists, tanks, mecha, robotic, alien races, air support and air transport.
Of course I am not just limiting my figures to the Gruntz 15mm rules. I also have plenty of mercenaries and alien types that would work very nicely with AE-Bounty.
Alien Encounters - Bounty is a science-fiction miniatures game set in the distant future of a galaxy shattered by greed. Players pit bounty hunters, mercenaries and pirates against one another in an effort to eke out a living among the chaos of the galaxy. The game is intended for use with the Darkson Designs line of AE-Bounty ‘true’ 28mm models but is compatible with any 1/48 scale models or miniatures.
AE-Bounty let's players build crews of Pirates, Mercenaries, and Bounty Hunters, equip them with a variety of deadly weapons and useful gear. Players use a flexible points-free crew creation system to build their forces, selecting units, heroes, aliens and gear to create a powerful force they can use against other players. Players can mix and match the various alien races and fully customise the weapons and equipment of their units, giving players countless options from which to construct their crew.
Super Heavy Tank tanks can dominate an open battlefield.
Infantry and Mecha although more vulnerable in the open can take advantage of dense terrain and can swiftly move around to make better use of any available cover.
Main Battle Tanks in company with armoured infantry transports advance.
A small armoured scout vehicle spots approaching enemy troops.
A colossal Mecha with imperialist ground troops.
Light jet-bikes can advance well ahead of the main battleline. Their speed makes up for their lack of armour.
An alien Bounty Hunter takes up position to use his sniper rifle to pick out key targets.
A small band of mercenaries look for spoils.
Heavy weapons teams add much needed firepower to infantry squads.
Those with bounties on their heads do their best to remain undetected.
More successful Bounty Hunters can afford decent power armoured suits.
Native Aliens guard a hidden lair.
Imperialist Commander .
Aliens can come in all shapes and colours.
Small fire support vehicles accompany the imperialist advance.