Tuesday, 19 September 2023

 

Flash Mob.


Following specific chariot teams began to be aligned with other social and political agendas and it was not unusual for wider problems to spill out onto the tracks.  Often, as in Alexandria in the 70s AD, it was just a case of fans overrunning part of the track or minor riots.  However, in 532 AD a disturbance caused by followers of the Blue and Green chariot factions at Constantinople Hippodrome ended with half the city in flames and the death of thousands.

In Faustus Furius it is possible that a player's actions, or rather inability to perform actions, can incite a mob to invade the track.

When a mob enters the track, it creates a movable obstacle that the chariots will have to negotiate around.  Further instances that incite the mob can either add an additional mob to the track or cause an existing mob on the track to move.  Although the mobs can't intentionally move into contact with a chariot, there is nothing stopping them from being moved into a position that will cause a chariot to crash into them.

Finished off six bases of Mob.  Once again really simple quick paint jobs courtesy of contrast paints.  Nothing too fancy here.

I doubt that a game will ever require that many, but you never know.

 







The last two 'Mob' bases will be of Roman soldiers, painted in more Praetorian Guard colours.  I know the figures don't really represent Praetorians, but they are what I have available.

I have a few extras that I may add to the Circus walls.   I'm not sure yet.


 

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